P+ - Meta Knight - Action - 0x118

Entry Script

  1. CallEveryFrame { thread_id: 9, script: 0x28760 }
  2. if (InAir)
    1. CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
    2. CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (InAir) }
    3. PreviousInterruptAddRequirement(AnimationEnd)
  3. else
    1. CreateInterrupt { interrupt_id: Some(10000), action: Wait, requirement: (AnimationEnd) }
    2. CreateInterrupt { interrupt_id: Some(10002), action: FallSpecial, requirement: (AnimationEnd) }
  4. IntVariableSet { variable: RandomAccessInt (0x0), value: 465 }
  5. IntVariableSet { variable: RandomAccessInt (0x1), value: 466 }
  6. FloatVariableSet { variable: LongtermAccessFloat(SpecialLandingLag), value: 30 }
  7. Subroutine(0x20438)

Exit Script